Proxy Painting
Conference Paper (Best Paper Award):
- Lange V., Kurth P., Keinert B., Boß M., Stamminger M., Bauer F.:
Proxy Painting
The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (EG GCH) 2018 (Wien, November 12, 2018 - November 15, 2018)
In: Sablatnig Robert, Wimmer Michael (ed.): Eurographics Workshop on Graphics and Cultural Heritage 2018
DOI: 10.2312/gch.20181345
URL: https://www.lgdv.tf.fau.de/?p=2264
BibTeX: Download
Journal Paper
- Lange V., Kurth P., Keinert B., Boß M., Stamminger M., Bauer F.:
Proxy Painting: Digital Colorization of Real-world Objects
In: Journal of Computing and Cultural Heritage 13 (2020), Article No.: 16
ISSN: 1556-4673
DOI: 10.1145/3377145
URL: https://www.lgdv.tf.fau.de/?p=2264
BibTeX: Download
Abstract
For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and often unintuitive task, especially for non-experts. In our system, we combine the advantages of digital content creation, such as rapid prototyping, with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counterpart. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow, we make creating compelling materials and lighting situations an intuitive experience.